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Jardanne: This style allows for more action – two players controlled by the same human. There is no overall control, but each player has a turn and is the only one to give orders. It is a more “traditional” style of play.
Lcd video modes: This style allows for high definition video mode hooking. This allows for the video chip to use more than 8 bits of data at any one time. This makes the video output look like 16 bits of data, though it is anything but.
Difficulty: This style of difficulty allows you to “difficulty” your descendants easier or harder depending on your choices. Your decisions affect how many slaves your descendants start with, and some of their equipment.
Family settings: This setting allows you to control even more of the traits your descendants have. Your descendants get several traits depending on your decisions. For example, if you have driven your own people to starvation, your descendants don’t start with any food. You can also decide how fast your grandchildren grow, and also change the name of your family at the start of the game. These settings last the lifetime of the game.
Route points: This style of gameplay is similar to the back and forth style of FOW, though more intense. It’s a bit difficult to explain, but basically you have a single map with two players and a computer opponent on each side. Instead of cities, you have roads. Every time your armies cross a road, you earn points. If you can push all of the opponent’s cities off the map by building along the roads, you win. If the computer can do it, you lose.